
Within the game several modes of battle exist. They range from Player vs. Environment (PVE) which includes monsters, bosses, and raids to Player vs. Player (PVP). In PVP players actively engage each other in order to test skills and kill one another. When you kill another player this is known as player killing or PKing. Players of different levels will have different PK restrictions. They are as follows:
PvP Server
- Level 1-29: Between these levels the users are not permitted to enter PK mode. They cannot attack or be attacked by other players.
- Level 30 and higher: These levels are free to PK. Once users become this level they are flagged for PVP. There is no way to turn it off but areas like cities will still be considered safe zones and will be PK off. Death in PVP will not result in the loss of experience.
In order to better identify the mode a character is in look at what color their name is and that will tell you their current status:
| Blue Names: |
User is in shield mode; they cannot attack or be attacked by any players. |
| White Names: |
User is currently neutral. They may have activated PK mode but has yet to attack anyone. |
| Pink Names: |
User has definitely killed other players. In this mode you can lose items from your inventory and your equipment slots if you are killed while infamous, so be careful! |
| Red name: |
User has killed several too many users. Be careful of red names because you can be next. The more kills you rack up the longer you will stay in this mode. The punishment for death while you have a red name is far more severe than usual. Killing monsters at or above your level will reduce the duration of being infamous. |
Note: There are lots of safe zones in Perfect World. You can't PK in these areas.
Note: Players are forced into PK status during Territory Wars and some special activities. There is no death penalty during these times.
Death Penalty
When dying in the game there is always a penalty. Whether it be just exp lost or something more severe. Below is what you can possibly lose while in the different character states.
| Color of Name |
Killed by other Player |
Killed by a monster |
| Items Currently Equipped |
Inventory |
Inventory |
| Blue |
NA |
NA |
99% chance to drop nothing
1% chance to drop one item |
| White |
NA |
99% chance to drop nothing
1% one item |
| Pink |
NA |
80% chance to drop nothing
20% one slot |
| Light Red Rate of PK (0, 2) |
50% chance to drop nothing
50% to drop one item |
40% chance to drop nothing
30% to drop two items
20% to drop three items
10% to drop four items |
| Red Rate of PK (2, 10) |
30% chance to drop nothing
50% to drop one item
20% to drop two items |
20% chance to drop nothing
40% to drop two items
30% to drop four items
10% to drop six items |
| Dark Red Rate of PK (10, 100) |
60% to drop one item
30% to drop two items
10% to drop two items |
60% to drop two items
30% to drop six items
10% to drop 9 items |
Note: Items Currently Equipped: Weapon, Armor, Accessories, Aero, Mystical Tome, Guardian Charm, Spirit Charm, Chat items.
Note: All items within your inventory may be dropped, with the exception of items that are bound.
Players of different levels and server types will have different PK restrictions.
Boutique - Useful PvP Items
 |
Guardian Angel |
| Character loses no EXP or items when killed. |
 |
Binding Charms |
| Bound equipment will not drop if your character dies, and can not be traded, discarded, sold, or decomposed. You can destroy bound equipment at the PW Promotion Agent. The destroy process takes 72 hours, during which it can be canceled. |
 |
Gold Guardian Charms |
Fully recovers HP if below 50%. 600,000 HP.
Cooldown 10 seconds. |
 |
Gold Spirit Charms |
Fully recovers MP if below 50%. 900,000 MP.
Cooldown 5 seconds. |
 |
Silver Guardian Charms |
Fully recovers HP if below 50%. 350,000 HP.
Cooldown 10 seconds. |
 |
Silver Spirit Charms |
Fully recovers MP if below 50%. 525,000 MP.
Cooldown 5 seconds. |
 |
Bronze Guardian Charms |
Fully recovers HP if below 50%. 100,000 HP.
Cooldown 10 seconds. |
 |
Bronze Spirit Charms |
Fully recovers MP if below 50%. 150,000 MP.
Cooldown 5 seconds. |
-- From: US Official |