| Initial Stats |
| HP |
75 |
| MP |
45 |
| Movement Speed |
5.0 |
| Critical |
1% |
| Physical Damage |
4 - 6 |
| Magical Damage |
1 - 1 |
| Physical Defense |
3 |
| Magical Defense |
2 |
| Hit rate |
50 |
| Dodge Rate |
50 |
| Level up Bonus |
| HP |
+30 |
| MP |
+18 |
| Stat Distribution |
| Every 1 Vit(Con) |
Max HP + 15 |
| Every 1 Mag(Int) |
Max MP + 9 |
| Every 1 Dex(Agi) |
+10 Accuracy + 10 Dodge |
Though considered a jack of all trades when it comes to dishing out melee damage, they still have skills that allow them to reach or run away from enemy targets easily. Blademasters can wield Simple Swords, Dual Swords, Axes, Hammers, Fists, Claws, and Spears. Each of these weapons also has their own set of Skill trees and each of these skill paths each have their own advantages and disadvantages.
Each Blademaster has a variety of weapons at their disposal, a fairly balanced build, and amazing skill animation.
Pros & Cons
Pros: - High melee physical damage - Comprehensive weapon choice, skill and stat building variability
Cons: - Low magic defense - Disadvantage for ranged combat
Type: - AOE damage dealer - Secondary tank
PVE
Different weapons have different advantages. Dual Sword wielders and Axe/Hammer wielders usually have an advantage against all monsters. Both weapons have their fair share of damage that can easily kill enemies. Axe/Hammer wielders often use Area of Effect skills to gather monsters. Make sure though that they're monsters who use physical attacks; otherwise you'll be burnt, electrocuted, poisoned, drowned or maybe even frozen...
PVP
In the PvP environment, Blademasters can also be seen running rampant. Especially Axe/Hammer types since they pack quite a wallop. Magic users are an easy target granting that you get them first before they release a spell, otherwise, you'll die very quickly. A Blademaster can also cream a Archer... if he has enough dex to hit it.
Territorial Wars
In Territorial Wars, Blademasters have many roles to play. They are extremely useful in disabling huge crowds of warriors because of their AOE stun. Blademasters also act as protectors for the magic types and the long ranged attackers. Last, but not the least, they serve as the main force of the clan, constantly disabling and killing all those magic attackers to aid in the advance of their force. Several clans even deploy Blademasters as some sort of suicide stunners so that the long range attackers can pick them off one by one. |