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Heavy Armor Werefox | Venomancer

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Table of Contents

Stat Build
Skill Analysis
Weapon
Pets Analysis
Bramble Mini-Guide
Intersoul Mini-Guide
Duels / Player-VS-Player / Player-Killing
Territory War



Stat Build

Initially this was the plan ( When i was lvl 10 ):
I am totally adding 0 int ( means my int only 5 )
I am planning on around 254 Str 54 Agi 200+ Con at lvl 105
I am going to be using heavy armors
I am going to be using Bare Hands in fox form to fight.

After lvl 30+
Ok now i did some careful planning the build which i initially planned was a reject idea now.. no more 200 Con.
I found out Werefoxes dont gain much from adding con.

WEREFOX STARTING ATTRIBUTE
HP: 60 MP: 60
Melee DMG 4-4 Magic DMG 6-7
Crit% 1% Attack Rate 1.25 Hit Rate 35
Dodge Rate 30 Travel Speed 5.1
Physical DEF 3 Magic DEF 2 to all 5 Elementals ( Metal,Wood,Water,Fire, Earth)

Stat Distribution
1 CON = Max HP +12
6STR = 4 DEF; +5 STR = DEF +1
1 INT = Max MP +12
1 AGI = Accuracy +7, Dodge Rate +6
Level Up Bonus: Max HP +24, Max MP +24

As you can plainly see.
100 Con = +1140 hp ( Dont forget we start with 5 Con , so 100 Con = 95 Con added only )
200 Con = +2340 hp

A level 100 Werefox with 5 Con has around 2436 hp
Formula = 60 + ( 24 x 99 ) = 2436 hp

So a level 100 Werefox with 100 Con has 3576 hp , and a Werefox with 200 con has 4776 hp.
So i taught maybe adding 200 Con is a "super dumb" idea...instead i can skip the extra 100 con....and those Points can be added into Agi and Int.
Also, since upgrading Heavy Armor gains more Hp then upgrading Light or Robe Armors, hence we dont lose out much

Why the increase in Dex/Int all the sudden?
Well using deductive reasoning , i came to a conclusion that it might be a wise choice to Sacrifice a little hp and go for more mana, M.Atk , M.Def and Dmg
More int = More mana
More int = More M.Atk , which helps in pet Healing and Spamming of skills
More int = a little extra M.Def
More int = more dmg??? how is this possible...i dont use magic base skills...the answer is simple...more int = able to equip magic swords.

I also increase abit of Dex, ( around 70 or 80 at lvl 100 ) so that i can hit even Archers at around 80% of the time with Fox Form.


Skills Analysis

- I am considering the fact that the werefox has all these skills are at max level

Fox Form

- The physical defense increase 150% of the equipment value, precision rate increase 250%.

Armor Increase Formula = 30% + 30( Fox Form lvl )%
Precision rate increase = 50% + 50( Fox Form lvl) %
Mana Reduction rate = 35% - 5( Fox Form lvl )%
For Holy Fox, just consider the Fox Form is lvl 4 into the Armor Increase and Precision rate increase formula.

Holy: After transformation, the physical defense increase 150% of the equipment value, precision rate increase 250%.
Dark: Each time after the fox transformation, within the next following 6 seconds, the movement speed itself increase by 60%

Fox Change Lv 3 = 99800 Sp , 136000 Gold
( Mastered at lvl 59 )

Foxy Drub
- Deliver a powerful melee attack, dealing basic physical attack damage to the enemy with add-on 1336.4 of physical damage, futhermore causing the enemy's skill cast delay and chanting time a 40% of speed reduction for 3 seconds. Has 50% chance not to consume vigor

Foxy Drub's cast time reduction = 20% + 2%( Skill level )
Foxy Drub's mana usage = 7.2mana + 9 ( Skill level )mana

Holy: A 50% chance that it will not consume any vigor.
Dark: A 20% chance to let all attacks on the following 5 seconds to have critital hit.

Foxy Drub Lv 10 = 214600 SP , 279900 Gold
( Mastered at lvl 54 )

HexMist Attack
- Dealing a basic physical attack damage within a fanlike area towards the enemies at front, with add-on 1396.6 of physical damage, and creating a bewitching fog to delude the opponent, causing a reduction of 70% on its' precision rate within 8 seconds.

HexMist's accuracy reduction = 20% + 5%( Skill level )
HexMist's mana usage = 25.2mana + 9 ( Skill level )mana

Holy: Add-on attack damage increase by 800.
Dark: Can render the enemy in a 30% speed reduction for 3 seconds.

HexMist Attack Lv 10 = 416200 SP , 556100 Gold
( Mastered at lvl 59 )

Enlace Drub
- Strike the enemy and deal a basic physical attack damage with 2332.3 of physical damage add-on, if hit the enemy, can render it in paralysation for 8.0. Has 25% not to consume vigor

Enlace Drub's Stun duration = 3seconds + 0.5( Skill level )seconds
Enlace Drub's mana usage = 51.8mana + 10.8 ( Skill level )mana

Holy: A 25%% chance that it will not consume any fury point.
Dark: A 50% chance to stun the enemy for 3 second.

Enlace Drub Lvl 10 = 802900 SP , 1071000 Gold
( Mastered at lvl 74 )

Life Depriver
- Attack the opponent with the power of bewitching soul, dealing basic physical attack damage with 2291.3 of physical damage add-on, there is also a 100% chance to absorb 600 hit point from the attack.

Life Depriver's Hp Absorbed = 200hp + 40( Skill level )hp
Life Depriver's mana usage = 75mana + 20 ( Skill level )mana

Holy: Chance to absorb hit point increase up to 100%.
Dark: Hit point absorption value increase up to 800.

Life Depriver Lv 10 = 1006300 SP , 1348000 Gold
( Mastered at lvl 75 )


Hexmalefic Crush
- Applying the power of malefic bewitchment to deal a basic attack to damage all enemies within a radius of 8 meteraround oneself, plus 5228.3 of physical damage add-on, and burns off 1600 of the enemies' mana point for 9 seconds.

Hexmalefic Crush's Mp Minus =800mp + 80( Skill level )mp
Hexmalefic Crush's mana usage = 201.6 mana + 10.8 ( Skill level )mana

Holy: 1800 points of mana value will be burn off in 3 seconds.
Dark: The value of mana burns off increase up to 2400 points.

Hexmalefic Crush lvl 10 = 3013000 Sp , 4060000 Gold
( Mastered at lvl 86 )

Amplify Maim
- All damage that deal to the target increase 30%, lasts for 20.0 seconds.

Amplify Maim's Mana used = 30mana + 9 ( Skill level )mana
Amplify Main's Lasting time = 5.5 + 1.5 ( Skill level )

Holy: Target suffers another 30% extra damage.
Dark: The duration of Amplify Maim curse increase by 6 seconds.

Amplify Maim Lv 10 = 537100 Sp , 713600 Gold
( Mastered at lvl 68 )

Banish Malediction
- Debuffs the target

Calculations for Banish Malediction's Cooldown. = 130 - 10 ( Skill level )

Holy: The skill can also affect the enemies within 5 meter radius of the target's surrounding.
Dark: Cooldown time reduce to 25 seconds.

Banish Malediction Lv 10 = 281300 Sp , 370900 Gold
( Mastered at lvl 58 )

Celerity Wind Walk
- Conceal oneself within the fluttering flowers, increase movement speed up to 35%, lasts for 5 minutes.

Holy: Also dispell all negative states from oneself.
Dark: Ignore various baffle condition in 6 seconds.

Celerity Wind Walk Lv 3 = 1110800 Sp , 1505000
( Mastered at lvl 89 )

Melee Fist Mastery
After transformation, a extra physical damage of 120% can be obtain from the equipment value.

Calculations for Melee Fist Mastery. = 20% + 10( Melee Fist Mastery lvl )%

Holy: Add-on attack damage obtain from the equipment increase up to 200%.
Dark: After transformation, a 3% critical hit rate is added when attacking.

Melee Fist mastery lvl 10 = 416200 Sp , 556100 Gold
( Mastered at lvl 64 )

Soul Degeneration

All damage that deal to the target increase 20%, lasts for 20.0 seconds. Amplify Maim, Soul Degeneration, vigour Crush: these three curse can only activate one at a time.

Holy: Target suffers another 30% extra damage.
Dark: The duration of Amplify Maim curse increase by 6 seconds.

Soul Degeneration Lv 10 = 334800 Sp , 443000 Gold
( Mastered at lvl 69 )

Vigor Crush

Everytime the target will reduce 8 point of vigor for every attacks dealt to the target within 15 seconds. Amplify Maim, Soul Degeneration, vigor Crush: these three curse can only activate one at a time.

Holy: Every attacks suffer by target will cause a reduction of 15 point vigor.
Dark: There is a 50% chance to add 1 point of fury directly to oneself.

Vigour Crush Lv 1 = 32000 Sp , 42000 Gold
( Mastered at lvl 43 )

Envonom Parasite

Throw a virulent parasite at the enemy, causing a basic magic attack with 100% of equipment attack damage, and a 966.0 of wood elemental damage add-on.

Holy: 20% chance to gain 30 point of vigor when hit the opponent.
Dark: When hit the opponent, it can reduce 30%% of its' wood elemental defense for 6 seconds.

Envenom Parasite Lv 10 = 111900 SP , 143190 Gold
( Mastered at lvl 45 )


Iron Rock Parasite

Throw a hardy parasite towards the enemy, causing a basic magic attack with 300% of equipment attack damage, and a 1327.7 of wood elemental damage add-on, and render the enemy in defense reduction for 30% 10 seconds.

Holy: The duration of Armour Break increase to 20 seconds.
Dark: There is only a 20% chance to impose armour break, but if it succeeded, will cause the enemy's physical defense drop to 0.

IronRock Parasite Lv 10 = 214600 SP , 279900 Gold
( Mastered at lvl 54 )

Megalith Parasite

Using a huge rock that covers with infested parasite to attack the opponent, inflicting basic magic attack with 100% of equipment attack damage plus 3416.9 of wood elemental damage, and also a 95% chance to stun the target for 2.0 seconds.

Holy: Stun time duration increase by 1 second.
Dark: Skill Cooldown time reduce by 2 second.

Megalith Parasite Lv 10 = 2298400 SP ,3082000 Gold
( Mastered at lvl 85 )

Wood Elemental Mastery

Increase all wood elemental magic damage by 20%.

Holy: Wood elemental damage increase by 25%.
Dark: When using magic attack, there will be 1% critical hit rate increase.

Wood mastery lvl 10 = 780900 Sp , 1071000 Gold
( Mastered at lvl 74 )


Vigor Switch

Consume 1 point of fury from oneself, and append the one point of fury to a friendly target.

Holy: There is a 25% chance that oneself's fury will not be consumed.
Dark: There is a 20% chance to add 2 point of fury to a friendly target.

Vigour Switch lv 1 = 19450 Sp , 25500 Gold
( Mastered at lvl 46 )


Spirit Consume

Attack the opponent with the power of bewitching spirit, use up 11% of oneself's current hit point value, dealing basic physical damage to the enemy, if hit right on target, then the next following 3 seconds will gain 450 of mana point.

Holy: This skill attack can 100% hit right on target.
Dark: Cooldown time reduce by 3 seconds.

Spirit Consume Lv 10 = 2298400 SP ,3082000 Gold
( Mastered at lvl 85 )

Intersoul Switch

Exchange oneself's hit point with mana point according to a percentage, everytime's exchange, the most vigor point would is 100.

Intersoul Switch Lv 1 = 11800 Sp , 15000 Gold
( Mastered at lvl 29 )

Bramble Guard

Cast a bramble protection on a friendly target, can rebound 15% of physical damage damage received from melee attacks, lasts for 10 minutes.

Holy: Duration of skill increase up to 20 minutes.
Dark: Damage rebound increase up to 75%.

Bramble Guard Lv 10 = 331700 Sp , 440800 Gold
( Mastered at lv 61 )


Bramble Array

Creating an array of mystique bramble, reduce 75% of the damage received and also rebound 200% of damage on all physical melee attack, lasts for 15 seconds.

Bramble Array Lv 1 = 87000 Sp , 120000 Gold
( Mastered after Bramble Guard lvl 10 )


Weapon

All weapons used are Gold Weapons which can be crafted from molders, which is dropped in FB/Dungeons




BlazeFlare Wand
Max Matk + 38
Con + 3~5
Int + 3~5

MysticShade MageSabre
Matk + 23
Atk + 23
Int + 3~5

StarSealer Sword
Matk + 29
MP + 135
Def + 118

Inter SoulReave Cricoid
Casting Time -3%
Matk + 35
Con + 6~7

Bodhi MysticStaff
Max Matk + 71
HP + 125
MP + 160

DragonBanisher Wand
Critical + 1%
Max Matk + 42
Int + 8~9

Prophecy MageSabre
Matk + 56
Def + 216
Eva + 214

Immerge DrakeSparrow
Max Matk + 94
Int + 7~9
MP + 235

Heavenly SoulSuppresser
Dex + 10~11
Con + 10~11
Int + 10~11

NineFoot DarkShade Staff
Critical + 1%
Max Matk + 106
Int + 10~11

NineWraith LightningBolt
Critical + 2%
Phy. Damage Reduction +2%
HP + 185

Buddha's AuricRadiance Wand
Chanting - 6%
Matk + 63
MP + 285


Bramble Mini-Guide

This mini guide is only for those who are new an interested to learn about one of the great skills a werefox has access too.

Who should learn it ?
- Doesnt matter what build you are , heavy , light , robe , dual armor , triple armor , etc just learn this two skills.

What is the Sp cost and Gold cost for mastering both bramble guard and bramble array ?
- Bramble Guard Lv 10 = 331700 Sp , 440800 Gold
( Mastered at lv 61 )
Bramble Array Lv 1 = 87000 Sp , 120000 Gold
( Mastered after Bramble Guard lvl 10 )
Total Cost = 418700 Sp , 560800 Gold

What is the formula of the reflect for Bramble Guard ?
- Reflect = 10% + ( Skill level x 5 )%
Example at lvl 5 = 10% + 25% = 35% reflect
Example at lvl 7 = 10% + 35% = 45% reflect

What is the casting distance of Bramble Guard ?
- Casting Distance = 16.5 + ( 0.9 x Skill Level )
Example at lvl 4 = 16.5 + ( 3.6 ) = 20.1
Example at lvl 6 = 16.5 + ( 5.4 ) = 21.9

What is the mana Consumption of Bramble Guard ?
- Mana Consumption = 59.4 + ( Skill lvl x 27 )

What is the Heaven / Hell effect of Bramble Guard ?
- Holy( Heaven ): Duration of skill increase up to 20 minutes.
Dark( Hell ): Damage rebound increase up to 75%.

What is the effect of Bramble Array ?
- Creating an array of mystique bramble, reduce 75% of the damage received and also rebound 200% of damage on all physical melee attack, lasts for 15 seconds.

- This skill is one of the best skill the Werefox has access too. It REDUCES ALL INCOMING DMG ( Range Physical , Magical , Melee Physical , etc etc ), but sadly only reflects Melee Physical.

Example :
A warrior attacks you for 2000 dmg.

75% of the dmg is reduce and you get only 500 dmg
But the 2000 dmg is reflect 200% at the warrior which means he gets 4k dmg.

So as you can see this skill can help alot in winning duels / PKing.

Bramble Guard and Bramble Array cancels each other.
There can only be one effect per time.
Meaning if you got Bramble Array on and someone or yourself cast Bramble Guard on you the Bramble Array will cancel.
Whatever build you are i dont care, i am going to give a brief explaination on how to use intersoul swith correctly.



Intersoul Switch Mini Guide

What is Intersoul Switch?
- Werefox: lvl29 Weapon limitation: Magic instrument, Barehanded
SP: 11 800 Gold: 15 000

Intersoul Switch lvl: 1
- Vigor: 100 Mana consumption: 0
Delay time: Instant Cast Cooldown time: 60.0

Exchange oneself's hit point with mana point according to a percentage, everytime's exchange, the most vigor point would is 100.

Use it to save pots

Scenario #1
Your Mana = 3600 / Your Hp = 1700
As you can see your mana is ALOT, and it will be a waste to use around 4-5 pots ( lvl 50 one ) to heal full mana. Just use an Intersoul Switch here and Spam 2 Health Pots. You will save 2 pots in the process. Best is to get a EP to heal after you switch.

Scenario #2
Your Mana = 1400 / Your Hp = 2500
Well in this case, your hp is more than your mana, so use the same method as above and save on Hp pots ( since mana pots at lvl 50 heals 900+ and hp pots heals 700+ ).


Use it to save your life

Scenario #1
In PK or Duels or PVP. Always keep your mana at full or almost full, when your hp drops to below 20% , just intersoul switch and you will here your opponent shouting curses.

Scenario #2
In PVE , lets say you are a heavy Werefox, means you are weak against magic attacks , so when your are going to die due to magic , quickly perform an intersoul switch.

Scenario #3
Same as the above except now you are a Robe user, if you are against a group of archers , use this when needed to save your life.

Use only 1 type of Heirogram

With intersoul switch , you will only need to make use of 1 type of heirogram.

Scenario #1 ( With Hp heirogram )
Your Mana = 3600 / Your Hp = 1700
When your mana drops to 300 or less , just intersoul switch, your Hp heirogram will heal your hp instant and yet you will get full mana.

Scenario #2 ( With Mana/Spirit Heirogram )
Your Mana = 1400 / Your Hp = 2500
When your Hp drops to 200 or less, just intersoul switch , your mana will be automatically heals and your life will be saved.
Also, note that when your mana hits rock bottom and you've a HP hiero, simply use Divine Supplements->Switch->Metabolic Boost and you're good to go.

Oh and note that it does not *require* 100 vigor to use, it'll simply deduct up to 100 vigor every time you use it.


Pets

Land : Lv 60 AquaBarrier Dharma ( Ripping Bite , Decelerate , Armor Break , Scream Shock )
Lv 2 Scorpion ( Ripping Bite , 3 extra slots )
Sky : Lv 8 Petite Sawfly ( Ripping Bite , Decelerate , 2 extra slots )
Water : Lv 80 Celestial Fish ( Ripping Bite , Decelerate , 2 extra slots )

1 Slot free for Pet Mount

AquaBarrier Dharma


IN PVP / TW / PK you need a pet that will rip your opponent apart, a golem cannot do that, but an AquaBarrier can.

Aqua has a very good attack stat gain , by level 80 it will have more attack than a golem.
Aqua cannot be out runned by normal player, hence making it easier for the pet to chase people who run.
Aqua comes with Bash , Ripping Bite , Armor Break and Howling.


How to turn AquaBarrier into a Great Support Pet.

Delete Bash - 100k
Delete Howling - 100k
( Or Armor Break , depending whether you prefer to lower your opponent's mdef or pdef )

Learn Decelerate - 900k
Level up Decelerate 4 lvls - 400k
Learn Scream Shock - 900k
Level up Scream Shock - 400k

Reason to learn Decelerate :
Decelerate has a 10 secs cooldown time and able to slow opponents move speed by 50% , works great after you debuff the opponent , stopping them from going back to get buff. Once we slow the enemy down , our team mates can kill it easier. Helps that Aqua has move speed above 10ms making it hard for opponents to escape it.

Reason to learn Scream Shock :
Scream Shock ( err check spelling ), is a skill which cancles skills. With the advantage of Aqua's move speed, we are able to send Aqua to stop Archer's and Priest's Arrays hence wasting their vigor and stop them from killing our team mates.

Reason to level Armor Break / Hownling :
Well whenever we gang bang a catapuller even the slightest help is welcome to take him down. Decrease his P.def by 36% for 15 secs may not seem like a big deal, but it the long run it helps us alot.

Reason to level Ripping Bite :
With the advantage that Aqua Barrier has a great attack growt rate , ripping bite should be leveled as this skill is a skill which most robe classes ( and some light armor classes ) fear.
Normally in PK, the so call "pro" WF uses SawFly with lvl 5 Ripping Bite , well it is great and all , but in TW , there is no flying pets. So here is where you need an Aqua.


Duels/ Player-Vs-Player / Player-Killing

Step #1 - Summon the pet - Use a Land/Sky/Water Pet ( Depending where is the battle on )
Step #2 - Remember to buff yourself with bramble guard
Step #3 - Always start the battle with a debuff ( Depending if the target got buffs or not )
Step #4 - Amplify Main and release your skills.
Step #5 - Keep spamming Life Depriver whenever it cooldown followed by HexMist Attack and Foxy Drub
Step #6 - Keep your pet on auto-cast Decelerate , and manually press ripping bite when it cooldown
Step #7 - Once the duration of Amplify Main is over , cast Vigor Crush
Step #8 - Repeat Step #4 to #7 until opponent is dead

Important : During a Battle , dont bother healing or resurrecting your pet.
Also , whenever you get 2 Fury , spend it on Advance Fury Burst or Bramble Array.

Note : You can never win every battle , specially in PK battles.
Heavy Werefox is a mixture of Supporter + Tanker.
Tanker : Able to take loads of damage
Supporter : Assist your allies to take down the enemy or prevent them from dieing.

Normally with Ripping Bite + Surprise Attacks you will be able to kill most Robe Users.
Also if you are the build with Less Con but more Int for better weapons.
You can always switch to Human Fox to try a Range Stun ( Megalith Parasite )



Territory War

1st: Debuff and Amplify Maim the Catapullers as your primary target
2nd: Debuff and Amplify Main the Tankers such as warrior or werebeast
3rd : After the duration of Amplify Main is over or waiting for it to cooldown , Vigor Crush the enemy
4th : Use a pet with Scream Shock to cancel the arrays from Archers , Priest and Mages.
5th : Enlace Drub those who run away or send a pet with fast movespeed to decelerate.
6th : Use Vigour Switch depending on situation / who needs fury the most at any given time
7th : Foxy Drub against the magic users such as Priest , Werefoxes and Mages
8th : HexMist attack against warriors and Archers
9th : Use pet to do negative status enemy , example Armor Break , Howling , Frighten , etc

Important : Always hide under enemy catas when debuffing and amplify maiming them

 

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