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Table of Contents
Stat
Build Skill Analysis Weapon Pets Analysis Bramble Mini-Guide
Intersoul Mini-Guide Duels / Player-VS-Player / Player-Killing
Territory War
Stat Build
Initially this was the plan ( When i was lvl 10 ): I am totally adding 0
int ( means my int only 5 ) I am planning on around 254 Str 54 Agi 200+ Con
at lvl 105 I am going to be using heavy armors I am going to be using
Bare Hands in fox form to fight.
After lvl 30+ Ok now i did some
careful planning the build which i initially planned was a reject idea now.. no
more 200 Con. I found out Werefoxes dont gain much from adding con.
WEREFOX STARTING ATTRIBUTE HP: 60 MP: 60 Melee
DMG 4-4 Magic DMG 6-7 Crit% 1% Attack Rate 1.25 Hit Rate 35 Dodge Rate
30 Travel Speed 5.1 Physical DEF 3 Magic DEF 2 to all 5 Elementals (
Metal,Wood,Water,Fire, Earth)
Stat
Distribution 1 CON = Max HP +12 6STR = 4 DEF; +5 STR = DEF +1
1 INT = Max MP +12 1 AGI = Accuracy +7, Dodge Rate +6 Level Up
Bonus: Max HP +24, Max MP +24
As you can plainly see. 100 Con =
+1140 hp ( Dont forget we start with 5 Con , so 100 Con = 95 Con added only )
200 Con = +2340 hp
A level 100 Werefox with 5 Con has around 2436 hp
Formula = 60 + ( 24 x 99 ) = 2436 hp
So a level 100 Werefox with 100 Con has 3576 hp , and a Werefox with 200
con has 4776 hp. So i taught maybe adding 200 Con is a "super dumb"
idea...instead i can skip the extra 100 con....and those Points can be added
into Agi and Int. Also, since upgrading Heavy Armor gains more Hp then
upgrading Light or Robe Armors, hence we dont lose out much
Why the increase in Dex/Int all the sudden?
Well using deductive reasoning , i came to a conclusion that it might be a
wise choice to Sacrifice a little hp and go for more mana, M.Atk , M.Def and Dmg
More int = More mana More int = More M.Atk , which helps in pet Healing
and Spamming of skills More int = a little extra M.Def More int = more
dmg??? how is this possible...i dont use magic base skills...the answer is
simple...more int = able to equip magic swords.
I also increase abit of
Dex, ( around 70 or 80 at lvl 100 ) so that i can hit even Archers at around 80%
of the time with Fox Form.
Skills Analysis
- I am considering the fact that the werefox has all
these skills are at max level
Fox Form - The
physical defense increase 150% of the equipment value, precision rate increase
250%.
Armor Increase Formula = 30% + 30( Fox Form lvl )% Precision
rate increase = 50% + 50( Fox Form lvl) % Mana Reduction rate = 35% - 5( Fox
Form lvl )% For Holy Fox, just consider the Fox Form is lvl 4 into the Armor
Increase and Precision rate increase formula.
Holy: After
transformation, the physical defense increase 150% of the equipment value,
precision rate increase 250%. Dark: Each time after the fox transformation,
within the next following 6 seconds, the movement speed itself increase by 60%
Fox Change Lv 3 = 99800 Sp , 136000 Gold ( Mastered at lvl 59 )
Foxy Drub
- Deliver a powerful melee attack, dealing basic physical
attack damage to the enemy with add-on 1336.4 of physical damage, futhermore
causing the enemy's skill cast delay and chanting time a 40% of speed reduction
for 3 seconds. Has 50% chance not to consume vigor
Foxy Drub's cast time
reduction = 20% + 2%( Skill level ) Foxy Drub's mana usage = 7.2mana + 9 (
Skill level )mana
Holy: A 50% chance that it will not consume any vigor.
Dark: A 20% chance to let all attacks on the following 5 seconds to have
critital hit.
Foxy Drub Lv 10 = 214600 SP , 279900 Gold ( Mastered
at lvl 54 )
HexMist
Attack - Dealing a basic physical attack damage within a
fanlike area towards the enemies at front, with add-on 1396.6 of physical
damage, and creating a bewitching fog to delude the opponent, causing a
reduction of 70% on its' precision rate within 8 seconds.
HexMist's
accuracy reduction = 20% + 5%( Skill level ) HexMist's mana usage = 25.2mana
+ 9 ( Skill level )mana
Holy: Add-on attack damage increase by 800.
Dark: Can render the enemy in a 30% speed reduction for 3 seconds.
HexMist Attack Lv 10 = 416200 SP , 556100 Gold ( Mastered at lvl 59
)
Enlace Drub
- Strike the enemy and deal a basic physical attack damage
with 2332.3 of physical damage add-on, if hit the enemy, can render it in
paralysation for 8.0. Has 25% not to consume vigor
Enlace Drub's Stun
duration = 3seconds + 0.5( Skill level )seconds Enlace Drub's mana usage =
51.8mana + 10.8 ( Skill level )mana
Holy: A 25%% chance that it will not
consume any fury point. Dark: A 50% chance to stun the enemy for 3 second.
Enlace Drub Lvl 10 = 802900 SP , 1071000 Gold ( Mastered at lvl 74 )
Life
Depriver - Attack the opponent with the power of bewitching
soul, dealing basic physical attack damage with 2291.3 of physical damage
add-on, there is also a 100% chance to absorb 600 hit point from the attack.
Life Depriver's Hp Absorbed = 200hp + 40( Skill level )hp Life
Depriver's mana usage = 75mana + 20 ( Skill level )mana
Holy: Chance to
absorb hit point increase up to 100%. Dark: Hit point absorption value
increase up to 800.
Life Depriver Lv 10 = 1006300 SP , 1348000 Gold
( Mastered at lvl 75 )
Hexmalefic
Crush - Applying the power of malefic bewitchment to deal a
basic attack to damage all enemies within a radius of 8 meteraround oneself,
plus 5228.3 of physical damage add-on, and burns off 1600 of the enemies' mana
point for 9 seconds.
Hexmalefic Crush's Mp Minus =800mp + 80( Skill
level )mp Hexmalefic Crush's mana usage = 201.6 mana + 10.8 ( Skill level
)mana
Holy: 1800 points of mana value will be burn off in 3 seconds.
Dark: The value of mana burns off increase up to 2400 points.
Hexmalefic Crush lvl 10 = 3013000 Sp , 4060000 Gold ( Mastered at
lvl 86 )
Amplify Maim
- All damage that deal to the target increase 30%, lasts for
20.0 seconds.
Amplify Maim's Mana used = 30mana + 9 ( Skill level )mana
Amplify Main's Lasting time = 5.5 + 1.5 ( Skill level )
Holy: Target
suffers another 30% extra damage. Dark: The duration of Amplify Maim curse
increase by 6 seconds.
Amplify Maim Lv 10 = 537100 Sp , 713600 Gold
( Mastered at lvl 68 )
Banish
Malediction - Debuffs the target
Calculations for
Banish Malediction's Cooldown. = 130 - 10 ( Skill level )
Holy: The
skill can also affect the enemies within 5 meter radius of the target's
surrounding. Dark: Cooldown time reduce to 25 seconds.
Banish
Malediction Lv 10 = 281300 Sp , 370900 Gold ( Mastered at lvl 58 )
Celerity
Wind Walk - Conceal oneself within the fluttering flowers,
increase movement speed up to 35%, lasts for 5 minutes.
Holy: Also
dispell all negative states from oneself. Dark: Ignore various baffle
condition in 6 seconds.
Celerity Wind Walk Lv 3 = 1110800 Sp , 1505000
( Mastered at lvl 89 )
Melee Fist
Mastery After transformation, a extra physical damage of 120%
can be obtain from the equipment value.
Calculations for Melee Fist
Mastery. = 20% + 10( Melee Fist Mastery lvl )%
Holy: Add-on attack
damage obtain from the equipment increase up to 200%. Dark: After
transformation, a 3% critical hit rate is added when attacking.
Melee
Fist mastery lvl 10 = 416200 Sp , 556100 Gold ( Mastered at lvl 64 )
Soul
Degeneration
All damage that deal to the target increase
20%, lasts for 20.0 seconds. Amplify Maim, Soul Degeneration, vigour Crush:
these three curse can only activate one at a time.
Holy: Target suffers
another 30% extra damage. Dark: The duration of Amplify Maim curse increase
by 6 seconds.
Soul Degeneration Lv 10 = 334800 Sp , 443000 Gold (
Mastered at lvl 69 )
Vigor
Crush
Everytime the target will reduce 8 point of vigor
for every attacks dealt to the target within 15 seconds. Amplify Maim, Soul
Degeneration, vigor Crush: these three curse can only activate one at a time.
Holy: Every attacks suffer by target will cause a reduction of 15 point
vigor. Dark: There is a 50% chance to add 1 point of fury directly to
oneself.
Vigour Crush Lv 1 = 32000 Sp , 42000 Gold ( Mastered at lvl
43 )
Envonom
Parasite
Throw a virulent parasite at the enemy, causing a
basic magic attack with 100% of equipment attack damage, and a 966.0 of wood
elemental damage add-on.
Holy: 20% chance to gain 30 point of vigor when
hit the opponent. Dark: When hit the opponent, it can reduce 30%% of its'
wood elemental defense for 6 seconds.
Envenom Parasite Lv 10 = 111900 SP
, 143190 Gold ( Mastered at lvl 45 )
Iron Rock
Parasite
Throw a hardy parasite towards the enemy, causing
a basic magic attack with 300% of equipment attack damage, and a 1327.7 of wood
elemental damage add-on, and render the enemy in defense reduction for 30% 10
seconds.
Holy: The duration of Armour Break increase to 20 seconds.
Dark: There is only a 20% chance to impose armour break, but if it
succeeded, will cause the enemy's physical defense drop to 0.
IronRock
Parasite Lv 10 = 214600 SP , 279900 Gold ( Mastered at lvl 54 )
Megalith
Parasite
Using a huge rock that covers with infested
parasite to attack the opponent, inflicting basic magic attack with 100% of
equipment attack damage plus 3416.9 of wood elemental damage, and also a 95%
chance to stun the target for 2.0 seconds.
Holy: Stun time duration
increase by 1 second. Dark: Skill Cooldown time reduce by 2 second.
Megalith Parasite Lv 10 = 2298400 SP ,3082000 Gold ( Mastered at lvl
85 )
Wood
Elemental Mastery
Increase all wood elemental magic damage
by 20%.
Holy: Wood elemental damage increase by 25%. Dark: When
using magic attack, there will be 1% critical hit rate increase.
Wood
mastery lvl 10 = 780900 Sp , 1071000 Gold ( Mastered at lvl 74 )
Vigor
Switch
Consume 1 point of fury from oneself, and append
the one point of fury to a friendly target.
Holy: There is a 25% chance
that oneself's fury will not be consumed. Dark: There is a 20% chance to add
2 point of fury to a friendly target.
Vigour Switch lv 1 = 19450 Sp ,
25500 Gold ( Mastered at lvl 46 )
Spirit
Consume
Attack the opponent with the power of bewitching
spirit, use up 11% of oneself's current hit point value, dealing basic physical
damage to the enemy, if hit right on target, then the next following 3 seconds
will gain 450 of mana point.
Holy: This skill attack can 100% hit right
on target. Dark: Cooldown time reduce by 3 seconds.
Spirit Consume
Lv 10 = 2298400 SP ,3082000 Gold ( Mastered at lvl 85 )
Intersoul
Switch
Exchange oneself's hit point with mana point
according to a percentage, everytime's exchange, the most vigor point would is
100.
Intersoul Switch Lv 1 = 11800 Sp , 15000 Gold ( Mastered at lvl
29 )
Bramble
Guard
Cast a bramble protection on a friendly target, can
rebound 15% of physical damage damage received from melee attacks, lasts for 10
minutes.
Holy: Duration of skill increase up to 20 minutes. Dark:
Damage rebound increase up to 75%.
Bramble Guard Lv 10 = 331700 Sp ,
440800 Gold ( Mastered at lv 61 )
Bramble
Array
Creating an array of mystique bramble, reduce 75% of
the damage received and also rebound 200% of damage on all physical melee
attack, lasts for 15 seconds.
Bramble Array Lv 1 = 87000 Sp , 120000
Gold ( Mastered after Bramble Guard lvl 10 )
Weapon
All weapons used are Gold Weapons which can be crafted from molders, which is
dropped in FB/Dungeons
BlazeFlare Wand Max Matk + 38 Con + 3~5 Int + 3~5
MysticShade MageSabre Matk + 23 Atk + 23 Int + 3~5
StarSealer Sword Matk + 29 MP + 135 Def + 118
Inter SoulReave Cricoid Casting Time -3% Matk + 35 Con +
6~7
Bodhi MysticStaff Max Matk + 71 HP + 125 MP + 160
DragonBanisher Wand Critical + 1% Max Matk + 42 Int + 8~9
Prophecy MageSabre Matk + 56 Def + 216 Eva + 214
Immerge DrakeSparrow Max Matk + 94 Int + 7~9 MP + 235
Heavenly SoulSuppresser Dex + 10~11 Con + 10~11 Int + 10~11
NineFoot DarkShade Staff Critical + 1% Max Matk + 106 Int +
10~11
NineWraith LightningBolt Critical + 2% Phy. Damage Reduction
+2% HP + 185
Buddha's AuricRadiance Wand Chanting - 6% Matk + 63 MP +
285
Bramble Mini-Guide
This mini guide is only for those who are new an interested to learn about
one of the great skills a werefox has access too.
Who should learn it ?
- Doesnt matter what build you are , heavy , light , robe , dual armor ,
triple armor , etc just learn this two skills.
What is the Sp cost and
Gold cost for mastering both bramble guard and bramble array ? - Bramble
Guard Lv 10 = 331700 Sp , 440800 Gold ( Mastered at lv 61 ) Bramble
Array Lv 1 = 87000 Sp , 120000 Gold ( Mastered after Bramble Guard lvl 10 )
Total Cost = 418700 Sp , 560800 Gold
What is the formula of the
reflect for Bramble Guard ? - Reflect = 10% + ( Skill level x 5 )%
Example at lvl 5 = 10% + 25% = 35% reflect Example at lvl 7 = 10% + 35%
= 45% reflect
What is the casting distance of Bramble Guard ? -
Casting Distance = 16.5 + ( 0.9 x Skill Level ) Example at lvl 4 = 16.5 + (
3.6 ) = 20.1 Example at lvl 6 = 16.5 + ( 5.4 ) = 21.9
What is the
mana Consumption of Bramble Guard ? - Mana Consumption = 59.4 + ( Skill lvl
x 27 )
What is the Heaven / Hell effect of Bramble Guard ? - Holy(
Heaven ): Duration of skill increase up to 20 minutes. Dark( Hell ): Damage
rebound increase up to 75%.
What is the effect of Bramble Array ? -
Creating an array of mystique bramble, reduce 75% of the damage received and
also rebound 200% of damage on all physical melee attack, lasts for 15 seconds.
- This skill is one of the best skill the Werefox has access too. It
REDUCES ALL INCOMING DMG ( Range Physical , Magical , Melee Physical , etc etc
), but sadly only reflects Melee Physical.
Example : A warrior
attacks you for 2000 dmg.
75% of the dmg is reduce and you get only 500
dmg But the 2000 dmg is reflect 200% at the warrior which means he gets 4k
dmg.
So as you can see this skill can help alot in winning duels /
PKing.
Bramble Guard and Bramble Array cancels each other. There can
only be one effect per time. Meaning if you got Bramble Array on and someone
or yourself cast Bramble Guard on you the Bramble Array will cancel.
Whatever build you are i dont care, i am going to give a brief explaination
on how to use intersoul swith correctly.
Intersoul Switch Mini Guide
What is Intersoul Switch? - Werefox: lvl29 Weapon
limitation: Magic instrument, Barehanded SP: 11 800 Gold: 15 000
Intersoul Switch lvl: 1 - Vigor: 100 Mana consumption: 0 Delay
time: Instant Cast Cooldown time: 60.0
Exchange oneself's hit point with
mana point according to a percentage, everytime's exchange, the most vigor point
would is 100.
Use it to save pots
Scenario #1 Your Mana = 3600 / Your Hp = 1700 As
you can see your mana is ALOT, and it will be a waste to use around 4-5 pots (
lvl 50 one ) to heal full mana. Just use an Intersoul Switch here and Spam 2
Health Pots. You will save 2 pots in the process. Best is to get a EP to heal
after you switch.
Scenario #2 Your Mana = 1400 / Your Hp = 2500
Well in this case, your hp is more than your mana, so use the same method as
above and save on Hp pots ( since mana pots at lvl 50 heals 900+ and hp pots
heals 700+ ).
Use it to save your
life
Scenario #1 In PK or Duels or PVP.
Always keep your mana at full or almost full, when your hp drops to below 20% ,
just intersoul switch and you will here your opponent shouting curses.
Scenario #2 In PVE , lets say you are a heavy Werefox, means you are
weak against magic attacks , so when your are going to die due to magic ,
quickly perform an intersoul switch.
Scenario #3 Same as the above
except now you are a Robe user, if you are against a group of archers , use this
when needed to save your life.
Use only 1
type of Heirogram
With intersoul switch , you
will only need to make use of 1 type of heirogram.
Scenario #1 ( With Hp
heirogram ) Your Mana = 3600 / Your Hp = 1700 When your mana drops to
300 or less , just intersoul switch, your Hp heirogram will heal your hp instant
and yet you will get full mana.
Scenario #2 ( With Mana/Spirit Heirogram
) Your Mana = 1400 / Your Hp = 2500 When your Hp drops to 200 or less,
just intersoul switch , your mana will be automatically heals and your life will
be saved. Also, note that when your mana hits rock bottom and you've a HP
hiero, simply use Divine Supplements->Switch->Metabolic Boost and you're
good to go.
Oh and note that it does not *require* 100 vigor to use,
it'll simply deduct up to 100 vigor every time you use it.
Pets
Land : Lv 60 AquaBarrier Dharma ( Ripping Bite , Decelerate , Armor Break ,
Scream Shock ) Lv 2 Scorpion ( Ripping Bite , 3 extra slots ) Sky : Lv 8
Petite Sawfly ( Ripping Bite , Decelerate , 2 extra slots ) Water : Lv 80
Celestial Fish ( Ripping Bite , Decelerate , 2 extra slots )
1 Slot free
for Pet Mount
AquaBarrier Dharma
IN PVP / TW / PK you need a pet that will rip your opponent apart, a golem
cannot do that, but an AquaBarrier can.
Aqua has a very good attack stat
gain , by level 80 it will have more attack than a golem. Aqua cannot be out
runned by normal player, hence making it easier for the pet to chase people who
run. Aqua comes with Bash , Ripping Bite , Armor Break and Howling.
How to turn AquaBarrier into a Great Support Pet.
Delete Bash - 100k Delete Howling - 100k ( Or Armor
Break , depending whether you prefer to lower your opponent's mdef or pdef )
Learn Decelerate - 900k Level up
Decelerate 4 lvls - 400k Learn Scream Shock -
900k Level up Scream Shock - 400k
Reason to learn Decelerate : Decelerate has a 10
secs cooldown time and able to slow opponents move speed by 50% , works great
after you debuff the opponent , stopping them from going back to get buff. Once
we slow the enemy down , our team mates can kill it easier. Helps that Aqua has
move speed above 10ms making it hard for opponents to escape it.
Reason to learn Scream Shock : Scream Shock (
err check spelling ), is a skill which cancles skills. With the advantage of
Aqua's move speed, we are able to send Aqua to stop Archer's and Priest's Arrays
hence wasting their vigor and stop them from killing our team mates.
Reason to level Armor Break / Hownling
: Well whenever we gang bang a catapuller even the slightest help is
welcome to take him down. Decrease his P.def by 36% for 15 secs may not seem
like a big deal, but it the long run it helps us alot.
Reason to level Ripping Bite : With the
advantage that Aqua Barrier has a great attack growt rate , ripping bite should
be leveled as this skill is a skill which most robe classes ( and some light
armor classes ) fear. Normally in PK, the so call "pro" WF uses SawFly with
lvl 5 Ripping Bite , well it is great and all , but in TW , there is no flying
pets. So here is where you need an Aqua.
Duels/ Player-Vs-Player / Player-Killing
Step #1 - Summon the pet - Use a Land/Sky/Water Pet ( Depending where is the
battle on ) Step #2 - Remember to buff yourself with bramble guard Step
#3 - Always start the battle with a debuff ( Depending if the target got buffs
or not ) Step #4 - Amplify Main and release your skills. Step #5 - Keep
spamming Life Depriver whenever it cooldown followed by HexMist Attack and Foxy
Drub Step #6 - Keep your pet on auto-cast Decelerate , and manually press
ripping bite when it cooldown Step #7 - Once the duration of Amplify Main is
over , cast Vigor Crush Step #8 - Repeat Step #4 to #7 until opponent is
dead
Important : During a Battle , dont bother healing or resurrecting
your pet. Also , whenever you get 2 Fury , spend it on Advance Fury Burst or
Bramble Array.
Note : You can never win every battle , specially in PK
battles. Heavy Werefox is a mixture of Supporter + Tanker. Tanker : Able
to take loads of damage Supporter : Assist your allies to take down the
enemy or prevent them from dieing.
Normally with Ripping Bite + Surprise
Attacks you will be able to kill most Robe Users. Also if you are the build
with Less Con but more Int for better weapons. You can always switch to
Human Fox to try a Range Stun ( Megalith Parasite )
Territory War
1st: Debuff and Amplify Maim the Catapullers as your primary target 2nd:
Debuff and Amplify Main the Tankers such as warrior or werebeast 3rd : After
the duration of Amplify Main is over or waiting for it to cooldown , Vigor Crush
the enemy 4th : Use a pet with Scream Shock to cancel the arrays from
Archers , Priest and Mages. 5th : Enlace Drub those who run away or send a
pet with fast movespeed to decelerate. 6th : Use Vigour Switch depending on
situation / who needs fury the most at any given time 7th : Foxy Drub
against the magic users such as Priest , Werefoxes and Mages 8th : HexMist
attack against warriors and Archers 9th : Use pet to do negative status
enemy , example Armor Break , Howling , Frighten , etc
Important :
Always hide under enemy catas when debuffing and amplify maiming them
By Elissie From PW .MY Official Forum |