In
Perfect World barbarian's are basically the meat shield(tank). High
HP, High physical defense, low magical defense, and low damage.
Though it can be a relatively easy class to play if you stick to the
rules.
Whats that? What rules you ask?
3 rules to being a barbarian
1.Never run when tanking bosses or difficult mobs when in a party.
Unless that is of course your slow poke healer is out of casting
distance and your hiero/pots are on cool down and you need a heal
ASAP.It's a known fact that if you get stupid and try and run from a
boss the parties going to wipe.
2.Tanking bosses is simple. It's basically a combonation of Ripping
Bite(Spam like theres no tommorow), Bluster(Personally i only use this
when i lose aggro),Raging Pounce(Time it to cancel bosses
skills),Frighten(Aggro's and makes your life a little bit easier).
3.There is only one way to build your barbarian and thats with enough
strength and dexterity for dual axes and heavy armor and every thing
else into constitution. Dex or Str based barbarian's just get raped in
PvP not to mention their perdition is useless.
Skill Building
Skill name in US .int | .my-en
Levels 1-19:
At earlier levels playing a WB is a cake walk. We have high HP to
start with and if you go with the build i mentioned above you will have
around 1k HP by level 15. Not to mention 99.9% of the mobs you'll be
facing at this level will be physical and you wont have any magical
mobs until at least level 20.
You will only have one skill to start with which is Stomp of the Beast King(Beast Lords
Whomp). Use this to quest and grind your way to level 3.
By which time you can go into city and can learn Garrote learn it. It's a good soloing skill at lower levels. I highly suggest
that you don't waste any SP on upgrading Stomp(Whomp). This skill will become obsolete at higher
levels when you'll be needing all the SP you can get to get a skill
which is actually useful. Once you get to level 9 go to your skill
master and learn your transformation skill this will transform you into
a tiger which will increase your movement speed,and physical defense,
while decreasing your attack. Always level this skill as soon as you
can even though it only goes to level 3.
Continue on your way to level 19 while putting only enough points
into strength and dexterity for your dual axes and heavy armor and
everything else into constitution. Once you get to level 19 you'll get
your iron blood tablet from the city elder. Make sure you do this
quest it's your first FB and you'll get an awesome blue Poleaxe which
you'll likely use until level 35 or so. You can probably find lots of
people willing to help you and earn some rep for themselves.
Level 30 Humanoid Skills Overview:
Once you reach level 30 you'll have noticed that there's several new
skills available to you. I'll give you a quick run through of each
skill and how high of priority it should hold for you.
Stomp of the Beast King | Beast Lords
Whomp
This skill is basically worthless if you ask me. Due to the fact that
when it's at level 10 which can't be achieved until somewhere in the
40's and even then it's only 7xx damage. There are plenty more useful
skills that you could be using instead of casting this.
Garrotte
This is a pretty useful skill which does your
normal damage plus an additional 15 seconds of bleeding damage. I tend
to use this when soloing. It's not super important but it can be fairly
useful.*Note: Only use this in PvP when trying to build up vigor for a
more useful skill seeing as once the poison damage is reduced it only
comes to about 200 or so over 15 seconds. Or if your willing to stack
it continuously.
Mighty Swing | Gravitation Stonker
This skill is your bread and butter. Both for PvE and PvP, it does
fairly decent damage aswell as a chance to stun your opponent. This is
one of the few ways you'll be able to finish off an archer, venomancer, or
wizard in PvP and you better hope your lucky since it only has a low
chance of success. Level this skill ASAP.
Penetrate Armor | Anti-Armor Batter
This is a great skill to use when soloing mobs or even when your PKing
alone or sometimes in a group if the venomancer is too slow to use their
dispell with the same effect. The only downside of this skills i that
you wont be using it at all during FB's. Level it as best you can.
Swell | Billow
This is the first AOE you'll get and let me tell you, It's not all that
great. It only attacks in a fan radius and does relatively low
damage.Theres no real need for this skill but you can invest a little
bit into it if you feel the need to.
Firestorm | FireStorm Wielder
This is a pretty decent skill even though it only has an 8 meter or so
line radius. Though it does cost 1 chi which you will be wanting to
save for much more useful skills at higher levels. Level it a bit, it
can come in handy for AOE parties at lower levels if the mage is taking
abit too much damage.
Swimming Mastery | Watercraft Mastery
Max this it's self explanatory. Since it only has one level and it's
extremely cheap while increasing your swimming speed by 50%.
Feral Regeneration | Ferity Restoration
Level this one ASAP since it'll make your job a lot easier and it's pretty cheap too.
Beast King's Inspiration | Beast King Reanimate
Always have this at the max possible level since you should have it on
whether your soloing, AOEing, doing FB's, running HH, or PKing. Not to
mention this skill has effect on your entire party giving everyone 30%
more HP at level 10.
Blood Bath
This skill is absolutely 110% necessary if you wan't to PK. Though
the only turn off with this skill is the fact that it's alot of HP to
trade in for 10% more hit rate at lower levels. But at level 10 it's
200% hit rate for a mere 16% less HP. Trust me at higher levels if you
don't use this you'll have alot of trouble killing dex based builds.
Tiger Based Skills:
True Form | White Tiger Transform
Like i said level this up ASAP. Always use this in HH, FB's, Luring for
AOE parties at wolves or spiders, or even for running forest ruin.
Flesh Ream | Ripping Bite
This is your main aggro tool. Keep this at the highest possible level.
This is also a fair bit of damage too seeing as you can stack it.
Alacrity of the Beast | Raging Pounce
This is a great skill, Make sure that when fighting bosses you time it
correctly to cancel their skills. Especially on higher level HH or FB
bosses like asura and you can save your hiero. I suggest keeping this
at a moderate level since the skill cancel is effective at any level of
the skill but it does do fairly decent damage.
Devour
This is a pretty helpful skill, but the only problem is that it'll
cost you 35 chi to use it. So the only time you should really be using
this when in a party fighting bosses ''IF'' the venomancer doesn't have their
armor break at a decent level and is willing to use vigor transfer on
you so that you can use veil of shadow or sundering heaven.
Beastial Rage | Swing Smack
This is a great skill to use when tanking bosses since they'll be
focused on you without interruption you can just cast this every 30
seconds to build up your vigor. Needless to say just learn it.
Poison Fang
This skill is pretty controversial but i have to say i did test it on a
fellow guild member on PW-MY to check the damage difference with it at
level 10 and i did an additional 300 damage with it consistently. I
think it's worth leveling so long as you have the money and SP for it.
Axe & Hammer Mastery | Axe & Mace Mastery
This is basically common sense. Just keep leveling it.
During
your onslaught from level 30 to 40 you will notice that you have
received only 3 new skills. Yeah, You may find this some what
disappointing but seriously, Deal with it. Two of these skills will
become very important in the future and the other a useful filler.
Level 40 Humanoid Skills:
Slam | Ground Rending
This is the only new humanoid skill available to you levels 30-40. But
trust me this one was well worth it, it will be our first decent AOE
and extremely effective for luring end game. I highly suggest getting
this skill to at least level 5 by the time you have reached level 70 as
while luring in human form you will use this to keep the mobs aggro.
Also this will be one of your few useful skills in TW seeing as you can
use this then perdition or vice versa. Note: The higher level this
skill is the further the knock back range. So it'll save you a lot of
pocket change on hieros.
Level 40 tiger skills:
Surf Impact
To tell the truth this skill isn't all that great. Though i do
recommend investing a little bit into it as if you master the ability
to lure in tiger form it can also be quite a hiero saver due to it's
slowing effect. Though i do not suggest upgrading this over frighten
which should be maxed well before investing in this and is a much more
effective skill as it is a 360 degree AOE and also reduces the mobs
speed.
Talk is cheap | Bluster
This is a great skill and is highly effective when used at the
right time. I suggest trying to keep this skill at the highest possible
level, though it's alright if you let it lag behind a level or two so
long as you can effectively use ripping bite and frighten to hold
aggro. Also never think that this skill is completely useless in PvP
seeing as after level 89 whether you go heaven or hell it will be
useful for you while pulling catapults in TW.
Level 50 Humanoid Skills:
Strength of the Titans | Titans Strength
Simply put, This skill is self explanatory. Max it and it's as simple
as that, just don't forget to always buff yourself and your party with
it.
Beastial Onslaught | Beast King Onslaught
This is a really great skill, remember how were always complaining
about our hit rate? Well second only to blood bath this is the cure to
that problem. Not only is this skill great because it reduces our
opponents evasion by 50% but also because it's our only ranged skill as
well as being one of our highest single target damage skills. But wait!
It gets better if you decide to go heaven this skill reduces your
opponents evasion by 100% or if your hell then it'll give you an
additional 35% crit rate for 6 seconds.
Level 50 Tiger Skills:
Frighten
Honestly this is one of my favourite skills to use as a Barbarian.
Probably because of it's triple debuff effect. Trust me you'll want to
max this skill ASAP. Once it's maxed it'll reduce all of targets within
the 12m radius's attack power and attack speed by 30% while reducing
their move speed by 50%. I tended to chain this with bluster and (when
i had the vigor) sundering heaven. Also this skill is a great way to
gain vigor. When tanking bosses or even elite mobs always cast this
every 15 seconds.
Level 60 Humanoid Skills:
Perdition
Just to tell you guys the truth, I never really liked this skill.
Partly due to the fact that i had around 15k HP and every time i used
it 7.5k HP would tick and my hiero would go down a considerable amount.
But if your really into PKing or have a need to crash zhen parties this
is the skill to do it with. The only downside of this skill is that
barbarians have an excruciatingly low hit rate. Which means we needed
to use bloodbath if we wanted to make sure they weren't just gonna turn
around and PK us. Therefore reducing our HP and our damage, though the
damage should still be sufficient with a pure con build. Also if you
can get your hands on a ling yun, this skill can be used without blood
bath and is basically GG. Note: This is a very expensive skill to level
up but in the end is worth it. Though if you don't crash AOE parties or
aren't involved with TW at all don't bother with it.
Level 60 Tiger Skills:
Sunder | Swing Smack
I really like this skill, It's great if you can manage luring for AOE
parties in tiger. Also this skill can be useful when tanking bosses and
your doing fine and have no need to use black tortlen, just use this to
get the job done a little quicker and save yourself and the healers
abit of trouble. If your the kind of guy who likes to lure in tiger
form you should level this up quite abit.
Invoke the Spirit | Black Tortlen Possess
Whether your tanking tough bosses, or trying to get that last few
second on the crystal with your catapult this skill is amazing! Not to
mention it only has 1 level and is very cheap to learn. Just get it.
Note:
I will not be giving any information or be talking about the 3 new
barbarian skills due to the fact that i never did have the chance to
use them and never will. Also because these skills only have 1 level
it's easy to see that a little bit of commonsense will tell you what
you need to know to be effective when using these skills.
Finally now that were through with all that skill hooplah we can
get on to the real core of what it means to be a barbarian, That's
right party etiquette:
Party Orientation:
Now, Im Sure that some of you are wondering "Hey, i have all these
great skills but how and when do i use them when in a party? Being in a
party is fairly simple for barbarian's so simple in fact that i can
divide it up into 3 sections. Now there are however a few rules which
apply to all sections:
Rule 1 - Never ever run when tanking a boss.
Rule 2 - Always buff your party with Divine Strength and Inspire.
Rule 3 - Aggro,Aggro,Aggro.
Running HH and FB's:
There's one main differences i have noticed between HH and FB's, Simply
put the difference is that HH bosses take a whole lots longer to kill
while FB bosses tend to be quite a bit quicker. Either way you should
follow the guide lines listed below to safely get your party through
this ordeal:
- Usually i like to start off bosses with a few quick raging bites.
This will insure that you get early aggro coverage, while still having
Tiger's Challenge to grab that aggro back in the case that you do lose
it.
- Usually after i feel that i have built up sufficient aggro ill begin
casting Tiger's Presence which will make the healers job a lot easier
and if the boss has AOE skills which he manages to get out it can make
the difference between having your entire party laying dead or vice
versa.
- Some bosses as you may have noticed have skills or special attacks, I
believe the first boss that you will encounter with skills is located
within FB29, This is where you should begin to practice your timing
with wrath of the tiger to cancel those attacks before they end up
killing you. On the MY version this was a very difficult practice due
to the 3-5 second skill delay but here it should be fairly easy for
you. By the time that you begin running HH you should have this ability
perfected so that you can cancel AOE's from bosses like Drums which
possibly can wipe out some of the squishy's in you party.
- Sometimes you will be required to lure a boss towards your party or
away from your party ill use Armorer Ko. as an example. Usually you'll
have to lure this boss towards the wall because if not the 4 territory
war bosses that spawn will kill you. I find that the most efficient way
to lure a boss is to have everyone else in the party stop DPSing while
you hit it with ripping bite once and run to where you want it to be.
Then once it has reached and you've resumed your aggro routine it's
safe to commence DPSing.
Zhen or AOE Parties:
Now depending on where your leveling at there will be 2 distinct types
of mobs, Aggro and Passive. Aggro mobs like spiders or wolves will
aggro you as soon as you walk into their radius. This means easy work
for you since you'll just have to run by the mobs, collect a few, and
then return to the party. Though your going to have to be a lot more
careful when AOEing at aggro mobs and make sure that the Priest,Mage,or
Archer don't get overwhelmed by mobs and die. If you notice this
happening your probably gonna want to run into the middle of their
AOE's and cast Tiger's Challenge.
If you happening to be AOEing on passive mobs, Well your job just got a
little bit more difficult. There's 2 ways that you can do this either
in Humanoid or Tiger form. While in humanoid you'll want to just use
Splitting Earth every 8-10 seconds or so after you've got some mobs
following you. Even though while in Humanoid you only have to use 1
skill, the downside is that you wont have as much speed as in tiger as
well as your hiero taking a slightly heavier beating. If you decide you
want to lure while in tiger what your gonna want to do is aggro the
mobs and cast tigers presence. Depending on how far you need to lure
the mobs you may need to use either Tigers Challenge or Sundering
Heavens to keep the mobs going. I however highly suggest using Humanoid
to lure until you've figured out how to micro manage your barbarian
very well.
Summary:
- Always keep an eye on the Cleric, Wizard, and Archers health.
- 2 mob types, Passive and Aggro as well as luring strategies for each.
- 2 luring styles, Humanoid and Tiger.
Territorial War
Once again, you'll want to make sure that you've fully buffed yourself
as well as your party. If not do it. Anyways well start with TW, In
which from my experiences barbarians will be put into 1 of 3 parties.
1. Perdition Squad. 2. Mixed. 3. Catapult. Below ill break down each
party type for you.
Perdition Squads:
This is a rare tactic in territory wars but it has been done. This
squad usually consists of all barbarian's but a priest can be thrown in
as well for good measure. Most members of this party will be given
spark pots so that they can use perdition. Usually the party will break
up into groups of 3, each including 2 barbarians. The idea is that the
barbarian's will run into large groups of people, perdition at the same
time(Probably killing everything caught in the radius), and then
regroup. This can be a highly effective tactic during higher level
territory wars.
Mixed Squads:
This is basically your normal group with a
Warrior,Barbarian,Werefox,Priest(Or Two), an archer, and/or a Mage. The
basic goal of this party is usually to frag and defend the catapult
teams, though they can also be used to cause distractions or to escort
a perdition team into the fray. Also depending on how the battle is
going it may end up becoming a defense team. The barbarian's sole role
in this squad is his buffs, After that he should just try and frag to
the best of his ability or to aid others in the party once they come
under attack.
Catapult Teams:
This is the kind of squad that only the very best of barbarian's will
get into. Usually the 3 highest levels in the guild. Possibly even only
the 2 highest depending on the guilds strategy. Catapult teams tend to
consist of 1 barbarian, 1 Werefox, 1 Warrior, 2 Priests(Possibly 3),
and maybe an archer. The classes all contribute certain buffs and heals
needed to keep the barbarian alive. When pulling catapults you need to
know when to use your pots, special pots, black tortlen,and or
sundering heavens, as well as skills like frighten.
To be finished soon.
By xkwisite From Official Forum. And i did the skill name edit.