Game Introduction
Hot
Getting Started
Why Join PW?
Vote
Perfect World - What's your favorite class / race?
<a href="http://www.game-advertising-online.com/" target=_blank>Game Advertising Online</a><br> banner requires iframes

Archer Stats, Damage and Builds Analysis

Leave Comment

Archers' Basic Stats

Initial Stats
HP 65
MP 55
Movement Speed 5.2
Critical 1%
Physical Damage 7 - 11
Magical Damage 1 - 1
Physical Defense 3
Magical Defense 2
Hit rate 40
Dodge Rate 40
Level up Bonus
HP +26
MP +22
Stat Distribution
Every 1 Con Max HP + 13
Every 1 Int Max Mp+10
Every 1 Dex +8 Accuracy
+ 6 Dodge

 

Builds

There are different builds. The most comon are PURE(dexterity) and HYBRID.

Pure:

STR: lvl+4 requirement for light armor. (example: lvl 40 -> 44 str)
DEX: everything else
CON: nothing
INT: nothing
-> every lvl: 1 str, 4 dex

Hybrid:

STR: lvl+4 requirement for light armor. (example: lvl 40 -> 44 str)
DEX: min 3 dex every lvl (to wear best possible weapon)
CON: depends on how much u wanna put in dex.
INT: nothing
-> every lvl: 1 str, 3 dex, 1 con (normal hybrid)
-> every 2 lvl: 2 str, 7 dex, 1 con ("half" hybrid)
simply every build which puts some points in con is called hybrid. It is not fixed how much u have to put in con. Some ppl even Cap it at a certain amount.

Unusual build:

tank (str + dex for light armor requirement, rest in con -> low dmg but highest HP)
heavy armor (wear same lvl LIGHT and "mid" lvl HEAVY armor -> good phyiscal def)
magic robe (wear same lvl MAGE armor and "mid" lvl LIGHT armor -> good magic def)
different pure (pure which only has str for weapon requirement -> highest dmg/crit but uses lower lvl LIGHT armor)


What is the difference between Hybrid and Pure?
Major differences: Pure has more dmg and crit. Hybrid has more HP.

Comparing

pure vs hybrid
4 dex VS 3 dex, 1 con (every lvl)

short (lvl 20- lvl 100):
pure: 9-18% more dmg, 1-5 more crit points
hybrid: 250 - 1300 more HP


pure vs halfhybrid
8 dex VS 7 dex, 1 con (every 2 lvls)

short (lvl 20- lvl 100):
pure: 4-8% more dmg, 1-3 more crit points
halfhybrid: 120 - 640 more HP


halfhybrid vs hybrid
7 dex, 1 con VS 6 dex, 2 con (every 2 lvls)

short (lvl 20- lvl 100):
halfhybrid: 5-9% more dmg, 0-2 more crit points
hybrid: 130 - 650 more HP

Notes:

- Requirement for those tables to be correct: Both wear the SAME Equipment. The equipment has no con/hp/dex bonus and you level mastery when ever possible.
- when ATK is increased (better weapon etc) the "% dmg difference" wont change.
- when you get additional DEX by equipment, the "% dmg difference" will decrease.
- when u get +con or +hp on equip the "absolut HP difference" will be still the same (but the "% HP difference" will decrease)
- having more con will get you earlier more %HP
- having more dex will not really affect dmg in early lvls. The % dmg you do more increases slowly with the lvl. That is because of the Bowmastery.
- every build got +1 str per lvl

Damage Calculate

Dmg = (equip atk + level)*[NewDEX / 100 + mastery]
That is the dmg you see, when u open "Character" by pressing the "C"-Button.

equip atk: physical attack of equipment together: rings + arrows + weapon (for min dmg calculation only min dmg of weapon / for max dmg calculation only max dmg of weapon).
level: Character level.
mastery: 1 + (bowmastery %) / 100.
example: example: 60% -> 1,6 | 12% -> 1,12 | 30 % -> 1,3 and so on
NewDEX: your DEX*2/3, because every 3rd DEX-Point doesnt affect the dmg. dunno why.. stupid system.
example: 150 DEX *2/3 = 100 NewDEX.
Rounding is needed by the way: 173 DEX *2/3 = 115,3 = 115 NewDEX. i think you know how to round numbers ^^.

-> every DEX increase your dmg by around +0,67 % of your equip atk (the higher your equip atk, the higher the bonus of one DEX-point)
-> Skills seem to work like a normal shot plus a fixed bonus or a percentage bonus of your equip atk (not 100% sure)
-> A skill that gives +300% equip atk, doesnĄ¯t mean that you make 4 times the dmg of a normal atk! at high Char-lvl with much DEX, +500% is for example around double dmg "only".


Weapon Choice

For normal attack the weapon with highest damage per second (=dps):
DPS = "Attack Frequency" x (min dmg + max dmg) / 2

For skills the one with hightest average dmg (not that sure about this, but it should be true):
average dmg = (min dmg + max dmg) / 2

 

By Polar From Official Forum

  • Polearm Blademaster | Spear Warrior Mini Guide(12-03)
  • FB Dungeons Guide(11-30)
  • Some Tips in Equipment, Exp, PK...(11-28)
  • Wizard Guide(11-26)
  • Barbarian Guide(11-25)
  • Venomancer Guide(11-22)
  • Blademaster Full Guide(11-21)
  • Archer Full Guide(11-19)
  • Cleric Full Guide(11-19)
  • Barbarian | Werebeast(11-14)
  • Player Comments

    LatestMost DiggedMost Buried

    NickName:
    Remember my nickname.
    Content:
    Total comments [ More Comments ]
    Use powerful commenter with smileies and quote function here.