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FB Dungeons Guide

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Author: dreamerfairy - MMOsite Volunteer

The roles for different classes in FB

WB - Werebeast (.my) | Barbarian (.int)
WR - Warrior (.my) | Blademaster (.int)
WF - Werefox (.my) | Venomancer (.int)
MG - Magician (.my) | Wizard (.int)
EA - Elf Archer (.my) | Archer (.int)
EP - Elf Priest (.my) | Cleric (.int)

WB: It's advisable to stay in tiger form for the whole FB. It's important for the WB to use Bluster to agro all the mobs to prevent the EP from stealing agro when they heal you. If you're able to work well with your EP and WR party mate, you will be able to change back to human form to kill the mobs (since WB human form deals more damage).

WR: acts as the 2nd/back up tanker in the party. Uses Lion Roar to aid the WB in tanking more efficiently (when the WB is handling too many mobs at one go). WR can also act as "wine" if they are high level enough for low level FB. WR can use Sprint Cloud to gather up (as much as the WR can tank) mobs and AOE them all at one go. Thus making the duration needed for completing the FB shorter.

WF: acts as a lurer in FB dungeons. Some mobs are closely packed together in FB. When your tanker or party is not high level enough to tank all the mobs at one go, WF are needed to lure the mobs out one by one for the WB to tank. WF are needed to bramble guard the tanker too since most boss deals physical damage to the tanker. At times, WF are needed to send vigor over to the WB to aid the WB to tank more efficiently.

How to lure: Call out a pet and send it to the mob you want to lure. After your pet hits the mob once, call off your pet so that it goes back to your pet bagpack. The mob your pet just hit will agro you since you're the owner. When the mobs come to you, the WB will use ripping bite on the mob to get the agro away from you.

MG and EA: Mainly for damage dealing. Must be willing to sacrifice and die in place of the EP when the EP gets agro (Since EA and MG can walk fast due to Distance Shrink and EA due to Wings of Protection). EA are also needed for their Sharptooth skill (reduce HP upper limit).

EP: should try not to take part in damage dealing. Their job is to heal the tanker (and damage dealer if the tanker's not in danger). EP should know when to heal and when not to heal. For example, if the WB did not damage the mob at all, EP do not have to heal because once you heal the WB, you're going to get aggro'd. EP should always be alert and use Plume Barrier immediately when she/he's in danger. However, once the WB die (if you're not dead by then) please force log out yourself to prevent yourself from dying. Else prepare dolls and revival scroll if you're the only EP in the party.

 

FB 29: Green Shirt Tomb

Recommended classes to recruit for this FB: 2 EP, 1 WB, and any other DD (Damage Dealer).
Boss: Ching Ye Zi
Element and type of attack: range attack: Earth element; melee when you're close enough.

  1. There will be 3 patrolling mobs at the location marked "1". Clear those before clearing the other 3 mobs stationed at the opening of the passage.
  2. There are 2 mobs hiding behind the door at the location marked "2". Tanker can go in before coming out again to lure the two mobs out. After killing all the mobs in the room, the party has to kill the tower at location "3" to open the door to Ching Ye Zi.
  3. After killing the tower, go to location "4". There will be mobs (in trios) stationed along the passage way. Range attacker can lure the Ghoul away from the trio and the party should kill the Ghoul before asking the WR and WB to tank the other 2 mobs at one go.
  4. The last 8 mobs are not elite mobs, thus they'll be easy to kill. You can try luring 2-3 of them at one go so that the duration needed to complete the FB will be reduced.
  5. Both WB and MG can tank this FB. However, if a MG is tanking this FB, The MG has got to have more than 3k Earth Resistance. And a WB has got to have more than 2.5k HP after White Tiger Transform.

WF bugging version:

  1. Same as the previous one.
  2. Go to location 4 and clear the lane.
  3. Stick close to the door that is still close (since you skipped step 2) as shown in the picture below:

press F9 to activate the camera and press the yellow ^ button so that you can look inside the door. After pressing it, you should see this:

Target the boss and send your pet over to the boss. Your pet should be able to penetrate the door and reach the boss as shown in this picture:

After making sure that your pet has hit the boss at least once, call off your pet and summon your tanking pet before running backwards. The boss will penetrate through the boss to agro you. Send your pet in time if you don't want to get hit:

 

FB 39: Haunted Grotto

Recommended classes to recruit for this FB: 2 EP, 1 WB, 1 WF

  1. The mobs in the dungeon are normally in trios. There are a few ways to kill them: either the WB tanks 2 of the mob while the WR tank 1 OR EA can lure 2 mobs away and the WR and WB can tank 1 mobs each OR get a WF to lure the mobs one by one. (if you're of the same level as those mobs, I would say the WF one is the best choice).
  2. The hardest boss is the third boss since it's surrounded by 4 blood sucking mobs. One way to tank is to get a MG with 1800+ HP and 3000+ Metal resistance to tank all 4 at one go OR you can get a WF to lure the mobs 1 by 1. Do not lure the boss straight away or all the mobs will agro you.
  3. The first boss and second boss are surrounded by mobs too. The best way to kill is to get a WF to lure the mobs out one by one before you take on the boss. The first boss usually uses physical skill (AOE physical too) thus robe user might not survive the AOE.

Time needed to complete the FB (if you're all lv39): 4hrs+

 

FB 49: Frozen Realm

Recommended classes to recruit for this FB: 3 EP, 1 WB, and any other DD (Damage Dealer).

  1. The thick orange line indicated on the map means there are patrols in that area. Players are advised to clear the patrols before going on.
  2. Firstly, walk towards Kimsa Cougarmyriad to eliminate the guard at location "1" (the one in orange). After that, walk towards Cougarmyriad and wait for the boss to appear (the boss is patrolling).
  3. Cougarmyriad uses AOE physical if you are near to him and uses AOE fire damage for those that are far away from him. Therefore, EP should stay as far as possible to avoid getting killed (but near enough to cast Whist Heart Spell on WB :P). One of the EP can use Chromatic Healing Beam to heal the party from time to time (since ranged attackers will be damaged by the AOE fire damage). If the WB is not surviving well, damage dealers will have to eat their own pots.
  4. After killing Cougarmyriad, players should return to the entrance and take the path that leads to Fusha Ocelotmyriad. The number of patrols here are higher than the one before. There will be 2 patrols for every straight path.
  5. After killing the guard and the guard at location "2", wait patiently for Ocelotmyriad to appear. It's advisable to lure him to a spot where no patrols will pass by. Ocelotmyriad uses ranged physical skills.
  6. Go to Binlu DracoMyriad . Either use a WF or any ranged attacker to lure the 2 mobs (beside the boss) out before tanking the boss. The boss uses melee attack, physical AOE skills and amplifies damage skills. Therefore, it's important for the EP to purify the WB as soon as the amplify spell is cast on the WB.
  7. The ranged attack dealt is around 300~800 and the range is not that big. However, lv 1 purify's casting distance requires the EP to be within the AOE range. Thus, another EP have to constantly stack Whisht on this EP to prevent the EP from dying.

Time required to finish the FB: 2hours +

 

FB 59: Valley of Disaster

 

FB 69: Gate of Wraith

 

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